How To Download New Vegas Uio Manually UPDATED

How To Download New Vegas Uio Manually

An updated guide on properly installing interface overhauls such every bit Vanilla UI Plus or Darnified UI, along with extensions such every bit the Mod Configuration Menu or Project Nevada.

This guide explains how to easily install user interface mods on Fallout New Vegas with the User Interface Organizer (UIO). It'southward based on my experience from developing and supporting a popular interface modern, and assumes an agreement of these terms:

  • "UI extensions" which change the game's carte du jour files via the User Interface Organizer. You lot tin can decide a modernistic to exist a UI extension if information technology'south mentioned at UIO's supported mods list, or specifically requires UIO in its instructions. The Modernistic Configuration Card, Project Nevada and Just Loot Menu are well known UI extensions. By and large, if a modernistic has a Menus folder that doesn't comprise files outside Menus\Prefabs then information technology's an extension.

  • "Base UI mods" which include modified versions of the game'due south standard menu files. VUI+, Darnified UI and the HUD Editor are well known examples. By and large, if a modernistic has a Menus binder that does contain files outside Menus\Prefabs then it'southward a base modernistic.

The guide too assumes that you're using a mod managing director and your best options are Mod Organizer two and NMM from Github. I personally observe NMM easier simply if you are going to use a lot of mods, go with MO2.

Installation Steps

Before you lot start, make sure that your mod managing director's Archive Invalidation option is enabled and that you lot take installed the latest version of UIO. And then utilise the following steps in social club:

  1. Install the Yukichigai Unofficial Patch. This one always goes first as it's designed to be overwritten by other mods.
  2. Install whatever UI extension, overwriting any files. Make sure the Mod Configuration Carte is only overwritten by its own bugfix.
  3. Install your base of operations UI overhaul (VUI+ or Darnified UI), overwriting files from the previous steps. This is the primal part of this guide.
  4. Install whatsoever other base UI mod you like, but only if it'due south uniform with your UI overhaul. Compatibility sometimes requires patches. If 2 base mods are instructing you to overwrite each other, follow the nearly recently updated.

When y'all run the game, UIO volition automatically link your extensions without affecting your installed files. This means you tin safely uninstall UI mods at whatsoever fourth dimension, but remember to also uninstall any dependencies, e.m. if you uninstall VUI+, also uninstall anything that requires VUI+.

Yous tin too check out this video which volition explain some fine details on how to use MO2 to manually install files:

The video continues on the important discipline of file conflict direction:

Instance i: VUI+, HUD Editor, Projection Nevada, MCM and Pitt Gal

The YUP patch will also exist installed but requires no mention because it's essential for a stable New Vegas game. By checking out the "Currently supported mods" list for UIO equally well as the descriptions of our mods we figure out that:

  • Project Nevada, and the MCM are extensions. Project Nevada contains one-time versions of the MCM's files which ways it must be overwritten by the MCM.
  • VUI+ and Pitt Gal are base mods, and should exist immune to overwrite any extensions.
  • VUI+ provides an addon for Pitt Gal which states that VUI+ should overwrite Pitt Gal.
  • The HUD Editor is a base of operations mod simply it's specified as compatible with VUI+. The author states that if you lot should let his mod overwrite everything but he plainly refers to compatible mods just.

So, nosotros're now ready to first installing according to our Installation Steps:

  1. Install the YUP.
  2. Install PN, let information technology overwrite whatsoever file.
  3. Install the MCM, let it overwrite whatever file.
  4. Install the MCM bugfix, let information technology overwrite any file.
  5. Install Pitt Gal, let it overwrite whatsoever file.
  6. Install VUI+ , let it overwrite any file.
  7. Install the VUI+ patch for Pitt Gal, let it overwrite any file.
  8. Install the HUD Editor.

That was easy since VUI+ is designed for maximum compatibility.

Instance 2: DUI, PN, MCM and Pitt Gal

Darnified UI is an old and highly respected interface overhaul. It has its ain unique style, based on smaller fonts which are specially highly-seasoned to players who desire to utilize additional HUD infographics. Although it was left in blastoff stage, it's fully functional and the bulk of UI mods piece of work fine with it.

  • Like most extensions, MCM and PN are compatible with DUI.
  • Afterwards a bit of searching we find the Pitt Gal Stats for Darnified UI NV patch
  • After more than searching nosotros find another patch: Pitt Gal Stats NV - HUD FIX - DarnUI

We're now ready to start installing, keeping in mind that patches should always be overwriting their parent mods:

  1. Install the YUP.
  2. Install PN, let information technology overwrite any file.
  3. Install the MCM, let it overwrite any file.
  4. Install the MCM bugfix, let it overwrite whatsoever file.
  5. Install Pitt Gal, let it overwrite whatsoever file.
  6. Install DUI, let it overwrite any file.
  7. Install Pitt Gal Stats for Darnified UI, let it overwrite any file.
  8. Install Pitt Gal Stats NV - HUD Gear up - DarnUI.

The HUD Editor was not included in this instance because it's a base of operations mod and it's not specified to be compatible with DUI. Base of operations mods should always be considered incompatible by default; overwriting them by each other without reading instructions volition often result in malfunction.

Non-recommended modern managers

I accept tested and rejected FOMM, Vortex, ModDrop, and Wrye Bash for various reasons. FOMM is a rock-solid manager but cannot install NVSE plugins. ModDrop and Wrye Fustigate do non support C# scripting used in some popular New Vegas mods. As for Vortex,

My dude, since Vortex is the official manager from Nexus and 80% of all the mods come from the Nexus, why non just brand the guide vortex-compatible?

For years, mod authors have been posting load order suggestions in the post-obit form:

  1. YUP Patch
  2. MCM
  3. Vanilla UI Plus
  4. VUI+ Remastered Patch

This is really elementary to follow in both MO2 and NMM from Github. In the old you just elevate mods according to your load gild, as seen in the videos to a higher place. In the latter, yous install mods in order and select "Overwrite" every bit you become.

In Vortex even so, this is what you have to deal with:

Vortex Conflict Management

The modernistic manager's task is to brand things elementary. This is not simple and it'south not something I'm willing to support. That's why I can't recommend Vortex.

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Posted by: barneswillieret.blogspot.com

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